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The school also has three campuses—the main campus in Atlanta, Georgia Tech-Lorraine in Metz, France, and Georgia Tech-Shenzhen in China. All programs benefit from the Allen School’s research and innovation in AR/VR, Artificial Intelligence (AI), Human-Computer Interaction (HCI) & Accessible Technology, Machine Learning, Robotics, Computer Graphics, Vision, Animation & Game Science, and Ubiquitous Computing. Elective examples for the Interactive Entertainment BA Program include Storytelling for Virtual and Augmented Reality, Alternative Control Workshop, Video Game Programming, Visual Effects, Computer Graphics, Interactive Entertainment, Science, and Healthcare, and Audio Expression. Examples of required courses include Creative Production in Virtual Reality, Experiments in Immersive Design, C++ Programming, and 3D Computer Animation. The CCRMA Virtual + Augmented Reality Design Lab conducts VR, AR, and XR research for music.
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University of California, Santa Cruz (UC Santa Cruz or UCSC) is home to the Baskin School of Engineering, which houses the Computational Media Department (CM) and the Cave Automatic Virtual Environment (CAVE) Lab. In the Lab, faculty and students have the opportunity to create 3D virtual environments that allow multiple users to interact at the same time. The facility houses a room-sized, advanced visualization system also called the CAVE, which combines high-resolution, stereoscopic projection and 3D computer graphics to create and fully immerse in virtual environments. VRAC participants have skills and interests in virtual, augmented, and mixed reality (VR/AR/MR) user experience (UX), developmental robotics, haptics interaction, HCI, and mobile computing.
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The mission of XRC at Cornell Tech is to advance education and research AR/VR and Mixed Reality through collaborations, research, and hands-on mentoring. Adjacent to the VR Lab is the Innovation Studio—an active, experimental and emerging technology studio with VR headsets, a video wall, gaming computers, and a range of innovative technologies. In addition to choosing a focus area (BS) or core area courses (MS) that suit their interests, students have access to the VR@Illinois Lab (VR LAB). Past XR Initiative projects include Cross-platform XR Tools for Supporting Student Creativity in Immersive Audio Design, Comparison of Student Learning of Head and Neck Anatomy and Diagnosis of Pathology Using XR, and XR Studio.
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Students in all programs have access to the XR Initiative - Center for Academic Innovation and the studios of the James and Anne Duderstadt Center (DC). Founded in 2019, the XR Initiative works with all 19 schools, colleges, and divisions to develop new XR related educational technology designed to enhance the learning experience for students. The Initiative also focuses on making XR technology more accessible on campus and encouraging its use in higher education. The University of Michigan (UM) serves more than 40,000 students enrolled in hundreds of programs housed across 19 schools, colleges, and divisions. Founded in 1817 as one of the first public universities in the nation, UM is home to one of the world’s largest and oldest programs in Computation.
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Students in all CS Programs at RPI have access to the recently launched Rensselaer Augmented and Virtual Environment (RAVE) Lab. Erik Jonsson Engineering Center, the Lab supports experimentation with different types of virtual and augmented reality. Students and researchers have access to state-of-the-art equipment and a flexible physical space. In the final year, graduate students will complete a thesis OR additional project with written report.
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The Computer Science degrees are offered in two colleges—the College of Engineering and the College of Literature, Science, and the Arts (LSA). Programs are administered by the Computer Science and Engineering (CSE) Division of the Electrical Engineering and Computer Science (EECS) Department. This includes options such as VR, Human-Computer Interaction (HCI), Artificial Intelligence (AI), Mixed and Virtual Reality Mobile Computing, Machine Learning, and Modeling and Simulation.
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The Atlas Institute also manages the Creative Design & Technology (CTD) Program, with core courses taught in the Roser ATLAS Center and degrees granted through the College of Engineering and Applied Science. The goal of the Virtual and Augmented Reality Communication Lab (VARC) in the College of Communication is to advance ethical communication in VR and VR. Equipped with the latest AR/VR equipment, the Lab allows students and faculty to experience AR/VR technology and explore how these tools impact society.
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Students will begin the program with an animation or game design pathway, with opportunities to enhance either area. Serving nearly 30,000 students across more than 10 campuses and centers, the school houses nine colleges that offer more than 250 programs of study. For students interested in AR/VR, Columbia has an Immersive Media (IM) BA Program that requires a Minor. An 18 credit hour IM Minor is also available for students in other degree programs. Minors that complement the IM BA include Interactive Media Development, Programming, User Experience, Game Design, Video Production, and Animation. Studios include the Multimedia Project Studio (MPS) at Duke, which offers resources for students and developers to begin their VR projects.
The Lab features workshops, research opportunities in the field of AR/VR, projects, and networking opportunities. Housed in the Brendan Iribe Center for Computer Science and Engineering, the College of CMNS-Department of Computer Science serves more than 3,400 students with interests ranging from algorithms and design to VR to Robotics. Department features include research opportunities, internships, participation in the honors program, and study abroad experiences. The INDIE Lab (Interactive Data and Immersive Environments) engages in human-centered research of interactive visualizations. The group actively collaborates with multiple departments and faculty across the university.
In The Shed at SCAD, immersive reality labs and classrooms house the latest technology for creating innovative visual experiences. Students in the program will learn how to build virtual worlds and simulations by using the technologies and mathematical algorithms utilized in games, aviation simulators, animation software, streaming video networks, and computer aided design (CAD) systems. Students will have opportunities to work in ERAU computer labs including the Airway Science Lab, Meteorology Lab, College of Engineering Senior Design Lab, and the Design and Computer-Aided Design Lab. In the labs, students will work with development platforms, software, and programming languages such as C#, C++, Python, JavaScript, HTML5, Maya, and Unity3D.
Launched in 2018, the 180 credit hour program allows students to explore related fields such as User Experience (UX) Design, Visual Effects, Film and Television, and Interactive Design, among others. Course features for the BS Program include Augmented Reality, Immersive Projection, 360° Video Production, Virtual Production, 3D Modeling, Texturing, & Lighting, Computer Animation, Interactive Design, 3D Tracking, Computer Programming, and Visual Effects. All students will participate in the co-op program where they will have opportunities to work for companies such as YouTube VR, History Making Productions, Franklin Institute Science Museum, Night Kitchen, and Toll Brothers. In addition to these organizations, students interested in AR/VR at UNC-Chapel Hill have access to the Graphics, Imaging, and Robotics Lab and the Graphics and 3D Vision Laboratory.
Past workshops have explored Mobile Augmented Reality, Immersive 3D Setting Design, and utilizing AR toolkits and platforms such as Niantic (Pokémon Go), Snap (Snapchat lenses), and others. The School of Humanities and Social Sciences is home to the Digital Media, Arts, and Technology (DIGIT) Program. Leading to a BA, the DIGIT Program is interdisciplinary and allows students to customize the degree based on their interests. This is accomplished by selecting two concentrations from four available options including Modeling and Simulation/Human-Computer Interaction (HCI), Sound and Motion, Data Visualization and Assessment, and Digital Humanities. The USCB Four Eyes Lab is part of the Department of Computer Science and the MAT Program.
Among the school’s undergraduate programs is a Bachelor’s in Engineering and Science (BSE) in Digital Media (DMD) and a the eight-course DMD Minor. Founded in 1978 and serving more than 15,000 students, SCAD has one of the nation’s highest employment rates. In a recent study, 99% of SCAD graduates were employed, pursuing further education, or both within 10 months of graduation. Graduates work in Georgia’s entertainment industry and many other industries across the U.S. Some of the school’s top employer’s include Microsoft, Adobe, Spotify, Deloitte, Delta Air Lines, and Starbucks.
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